Showing posts with label Manny Tracker. Show all posts
Showing posts with label Manny Tracker. Show all posts

Sunday, October 16, 2011

Manny Tracker Version .20111016 RELEASED!!!

Alright here is the new version of Manny Tracker with New Features, Bug Fixes, and MOAR!

Here a quick change list:

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Ver. 0.20111016
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FIX - Changed the sort algorithim to use a stable instead of unstable sort (maintains order of same day matches when recalculate match button is pressed
NEW - Delete Player under player menu will allow you to delete players AND will also remove all their matches played. This will affect all ranks.
NEW - Mutiple event support for importing TIO files. You can now import a single event in a multi-event tio file (thanks slash for suggesting this)
NEW - Add New Player dialog box, just cleaning up the interface a little and putting things into needed dialog boxes.
NEW - Changed data format of save files, which now allows multiple ".league" files to be saved so you can use this for mutiple games.
BUG - TIO file import does not support Round-Robin based tournaments.



Download Manny Tracker .20111016 here: Manny Tracker Ver.20111016

Saturday, October 15, 2011

New version of Manny Tracker in testing

I've finished most of the new features and fixed a few crazy bugs. I should have a new version posted up later today for everyone to play with.

Oh and it's time to register for Northwest Majors 3!

http://northwestmajors.com/register

Thursday, September 29, 2011

New League Feature for Manny Tracker

I've been getting feedback on Manny Tracker and have begun adding some new features and updates:
1) Added a new ".league" file format for saving multiple sets of data.
2) You can Load, Save, Create New leagues.
3) You will be able to parse and select which event in a multi-event TIO save file to import from.
4) I am current researching the best way to possibly seed multiple events in a TIO save file.
5) Figuring out best way to support deleting players and matches.

I've already finished #1 & 2.
Should be able to bang our #3, and need some time to figure out #4.
Trying to decide how best to implement #5

Keep the feedback and error reports coming and I'll get a new build release soon.

Friday, September 23, 2011

New Version Of Manny Tracker Released!

I've got the code changes done, added automatic sorting of matches based on date, and an Export CSV Match List feature implemented.
Let me know if you find any bugs and have any more suggestions!

Current Version Of Manny Tracker Beta

Thursday, September 22, 2011

New Version Of Manny Tracker Incoming

I've updated all the code to use unique GUID IDs instead of basing player and match IDs on their index in the list (yuk).
Of course old player and match data will be broken. But I'm working on adding a CSV export feature in the same format as the import feature that should allow you do transfer existing data to the new version.
I'm also going to automatically sort the match list based upon the date of the match, which should remove the requirement of importing TIO & CSV data in the correct order.
TIO does not specify the exact time a match takes place so it will still import the matches based on the date and in the order they were recorded. But this should still allow the rankings to reflect more accurate values.

Monday, September 5, 2011

Working on next updates to Manny Tracker

I've got a little feedback on the beta, and I'm working on a few changes and bug fixes.
Expect some additional updates soon.

Wednesday, August 24, 2011

Manny Tracker Beta Released

After adding a few features and fixing a ton of bugs, I feel its time to unleash the current beta build of Manny Tracker upon the world.

You can download it here:
Download Manny Tracker Beta

Sunday, August 21, 2011

TIO Integration Almost Done

So I've finished the bulk of the code for TIO Generation. You can now import TIO results in to Manny Tracker, and you can no export the player list into a empty TIO file ready to generate brackets. One cool trick is that I generate the TIO player list using the TIO skill levels so that it should generate a balanced bracket. Here are some screenshots:

 


As you can see, TIO generates brackets based off a players assigned Skill Level (1-10, 10 being highest) derived from each players current TrueSkill rating and their current ranking compared to all other players.